06.06.2008 Category: 3D (Modeling)
At this stage its a good idea to take advantage of the Symmetry modifier and the Meshsmooth modifier.
Let's clone the 3D model and add modifiers to it:
Picture 1. The Symmetry modifier is added to the reference.
Picture 2. The Meshsmooth modifier is added to the reference.
Picture 3. Four new polygons are created by cloning edges.
Let's go on with the polygon modeling. The modeling work is still done with the original coarse model. Next to it we see in real time how the final mirrored and smoothed (subdivided) model builds up.
Picture 4. Three new polygons are created.
Picture 5. Vertices are welded together with Target Weld.
Activate the vertex sub-object mode and use Target Weld function to weld vertices together according to picture 5. Target Weld works like this: Click one at a time on the two vertices you wish to weld. Finally deactivate Target Weld function by clicking the right mouse button.
Picture 6. Vertices are moved to the center of the spoon.
Switch to the Top view and move two vertices to the center of the spoon according to picture 6. Apply sections 8-10 for the upper part of the spoon as well.
Picture 7. The bowl of the spoon is shaped by moving vertices down.
Move four vertices according to picture 7. The 3D model starts to resemble a spoon but it looks flat. It doesn't have enough details. Details can be added by adding new polygons to it and by moving them.
Page 3: Edit Poly - Adding details