Picture 1. Create 10 new polygons to the forehead by copying edges according to the picture.
Create 10 new polygons by copying edges according to picture 1. A hole will be left to the location of the ear at this stage. The ear is modeled and attached to the model later as a separate object because of its complexity.
Picture 2. Create new polygons to the side of the head by copying edges according to the picture.
Create 12 new polygons by copying edges according to picture 2. Remember to use Editable Poly's Target Weld when necessary.
Picture 3. Finalize the back of the head.
Create 20 new polygons to the back of the head by copying edges according to picture 3. Remember to use Editable Poly's Target Weld when necessary.
Picture 4. 6 new polygons to the neck.
Create 6 new polygons to the neck by copying edges and place them according to picture 4. Remember to use Editable Poly's Target Weld when necessary.
Picture 5. 3D model of the head is complete besides the ear.
3D model of the head is now complete besides the ear. This is a good stage to fix characteristics of the head if necessary. Finalizing the forms of the head is easier now that the model is complete. The model should look like approximately like in picture 5.
Page 7: Modeling an ear in 3DS MAX