08.04.2010 Category: 3D tutorials
From now on my new 3ds Max tutorials will be published in Polybon Blog. It's my new 3d blog devoted to 3d Max, inspiring renders, and free textures. The reason behind this is content management. Second Picture is hand coded. It doesn't utilize any content management system which makes the updating too laborious.
Polygon Blog, on the other hand, is built on Wordpress which has several advantages. It gives all you the possibility to better comment my tutorials, and it makes updating the blog a lot faster.
Second Picture (and all the old tutorials) will still be here but my new 3d content will be published in Polygon Blog. So, come and check it out!
25.04.2009 Category: 3D tutorials
This is my first space effect tutorial. The tutorial covers the creation of a 3D planet render in 3DS MAX. Everything about modeling, texturing, lighting, and rendering is explained step by step. You won't need any textures with this tutorial since all materials use procedural maps only.
19.02.2009 Category: Photography tutorials
This is a tutorial about Photoshop workflow with an HDR image. The whole process from merging the photos to tone mapping is explained in detail.
17.02.2009 Category: Photography tutorials
In this HDR tutorial I concentrate in tone mapping in Photomatix. I show a real life example how to process an HDR image in Photomatix Pro.
Besides the tone mapping I do some preprocessing and postprocessing in Photoshop.
14.02.2009 Category: Photography tutorials
In this HDR tutorial I discuss photographing for HDR images. Firstly I talk about suitable photography gear and then I discuss the actual photography process.
09.02.2009 Category: Photography tutorials
In this HDR photography tutorial I describe the HDR photography and processing work flow. The process starts from photography and ends with tone mapping. Additionally I talk about the downsides of HDR photography.
31.01.2009 Category: Photography tutorials
In this HDR photography tutorial I answer the question: What are HDR photos? I clarify the term and describe the meaning of HDR in digital photography.
31.10.2008 Category: Web Design
In this tutorial we're going to create a horizontal CSS navigation menu. First we are going to create a HTML list by using Unordered List (ul) and List Item (li) elements. Then we are going to style the list with CSS (Cascading Style Sheets) to the form of a horizontal navigation menu like in the picture on the left.
29.10.2008 Category: Photoshop
In this Photoshop effect tutorial I cover the creation of several different light and glow effects in Photoshop. The effects include smoke, light trails, sparkles, stars and bokeh effects. Luckily each of these effects is pretty simple to create in Photoshop.
04.08.2008 Category: 3D
This tutorial has two purposes: A) To familiarize you with Mental Ray in 3DS MAX. B) To learn to create material for diamonds and to render them. The tutorials covers for example the use of Mental Ray's Final Gather and caustics effects.
16.07.2008 Category: Photoshop
This tutorial explains how to create a realistic water surface in Adobe Photoshop. The water surface is created in a simple way by flipping the photo vertically and utilizing several different Photoshop filters and layer masks to create waves.
12.07.2008 Category: 3D
In 3D graphics cell shading (also called cartoon shading or toon shading) means a material / rendering method that produces to a result that looks like a hand drawn picture. The purpose of cell shading is to create a rendering that looks like cartoon or comic book style. In this cell shading tutorial I cover a method of doing cell shading in 3DS MAX with the scanline renderer.
06.06.2008 Category: 3D
This tutorial is aimed for beginners who wish to learn to create 3D models of complicated objects. This is a tutorial for those who wish to practice a modeling technique before starting a more complicated project such as modeling a human head. In this tutorial we'll create a 3D model of a spoon like in the picture on the left. The spoon will be created by using a poly modeling and subdivision surface techniques.